![]() ![]() With Nightmare- Nightmare is a unique case as he can only be accessed when V activates his Devil Trigger. But, using Griffon in the midst of battle to keep V away from harm can be pretty effective. ![]() However, just like with Shadow, Griffon cannot be used while V is moving with him. ![]() V can also hold the jump button to glide for some time. With Griffon- V's double jump uses the help of Griffon. So, while it will increase your movement speed, using this form of movement in the midst of combat is not recommended. This however means Shadow cannot attack while being used. With Shadow- Shadow helps V move a lot faster on the ground as he takes over V's run animation by allowing V to use him like a skateboard. However he has his summons to not only draw attention away from but also to aid to movement. While there may be some attack cancelling potential, I haven't seen it used effectively and have been unable to effectively cancel any animation to extend a combo.īy Himself- V has some pretty slow movement speed on the ground by himself when compared to the likes of Nero and Dante. While these might be useful if maybe either shadow or griffon are stuck in a long animation and are about to get hit by an attack that will kill them they aren't particularly good options. This might once again disrupt the flow of combat. However rolling will require you to summon shadow to yourself and withdraw him from battle. Roll- his roll is basically a slide but it does work in the same way in terms of invincibility. This will withdraw griffon from battle and might disrupt the flow of combat. Jump- the jump is pretty much the same as V just jumps in the air giving him invincibility.ĭouble Jump- this is rather unique as a double jump will require you to summon griffon back to your body and have him carry you in the air. While he does have the same technical functions as them, the way the affect your flow of battle are quite different. Dodging with V is slightly different than compared to Nero or Dante. ![]()
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